The Great Almighty Rules Read these rules before you post anything. Yes, I'm not jokeing. Obey the Great Almighty Rules or recive punishment. Moderator: Henry
Plot Discussion This is were peoples can discuss the overall plot of the site, or their own plots for their own roleplays going on. Moderator: Henry
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Admin Admin peeps talk about admin-tastic things here. Moderators: Henry, Mink
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Battle Arena Come here and make your character battle it out with other peeps characters! Your characters will actually be elsewhere and WILL NOT be injured. Whatever happens on this board stays here. It didn't actually happen. Enjoi. Moderator: Henry
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Atocia
Flagulea City (4 sub-boards) This is the main city in the middle of the realm of Atocia. Atocia, mind you, is a realm that floats in the air, held to the earth by four pairs of chains in the middle, which connect to four in the middle of the city. Which is built around the chains. Anyway, Flagulea is the capital of Atocia. The place has a sort of flamboyant air-like feel, much of the architecture being made for tolerance of high wind speeds. There's a whole bunch of entertainment and stuff here, not as much as in the realm of Etorna, but quite enough to be satisfactory to an excitement seeking individual. Food, games, movies, etc. Sub-boards: Sports Bar, The Colosseum, Downtown, Cuddlyumpkins Hotel Moderator: Henry
Death Forest Flagulea City is surrounded by an ominous sort of forest. It's called Death Forest, although no one has been able to verify the truth of the name, being that all those who actually perish there are never found. It contains huge towering trees full of many branches, and if you are below the tree tops it is seemingly night all the time. Terrible and wondrous creatures alike dwell here. Moderator: Henry
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Ymberia
Village of Siphor (5 sub-boards) The realm of Ymberia, which is right under the floating realm of Atocia in the sky, is a place that is forever being rained upon. Constantly. This is because Atocia has a storm cloud that is forever under it, so it is forever raining upon Ymberia. As for the village, it is towards the east side of Ymberia, and is very rainy. The sewers that collect the rain transfer up through pipes to Atocia, to provide it with water and irrigation, due to large amounts of such rain. Siphor is a fairly large village, but not so enough to be called a city, and was constructed to be able to deal with eternal raininess. Umbrellas are such an item that they're a fashion here, with tons of different types, due to the rain. Yes, I have intentionally repeated myself. Oh and, the four chains that hold Atocia to the ground can be found in the center of the Swamp of Smoke. Climb up if you're reckless [and can even get that far]... or take an airship. Sub-boards: Good Night Inn, The Marketplace, Numminums Pub, Airship Harbor, Siphor Train Station Moderator: Henry
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Swamp of Smoke (1 sub-board) A vast wide stretch of swampland that goes on for at least 15 miles, which is to the west of the Siphor village. The whole area is covered in a fog that is said has never lifted for thousands of years. The fog is fairly thick, and you can only see about five feet in front of you. Strange creatures are said to dwell in this swamp. Rumor has it that gigantic oversized insects like centipedes and spiders have been sighted, and really deep is a dragon. The dragon hasnt been sighted for at least 60 years though, the only hint of its being there were unusual noises and scorched trees deep deep in the swamp. In the middle of this swamp lies the four chains which connect the floating realm of Atocia to the ground. The reckless can try to climb up the chains there... if they can best the swamp first. Sub-boards: The Four Chains Moderator: Henry
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Etorna
Ubartah City (10 sub-boards) Located to the east edge of the wasteland region of Etorna, the metropolis of Ubartah is the largest and most industrialized place in all of the world. Full of daunting skyscrapers, airmobiles, entertainment centers, apartments, a bank, a train station, a subway system, movie theaters, stores of every variety, bars, and anything substantial to exciting day and night life, this place is huge, spanning for miles, and with a population of millions. In the slum area, thieves lurk, but there are plenty of the bad type in the rest of the city as well, as should be expected of such a large place. The East Sector is the wealthier sector full of most of the entertainment, while the West Sector is the poorer and more slum-like area, which is more so filled with bars and the like. As great as it is, Ubartah was the cause of the economical decomposition of the land around it. The citizens, however, are in no hurry to make amends to that. Sub-boards: East Sector, West Sector, The Bank, Ubartah Train Station, Subway System, Broken Glass Bar, The Hospital, Hotel of Sleeping, The Black Market, Alley of Debris Moderator: Henry
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Toxic Wasteland (1 sub-board) description coming soon Sub-boards: Abandoned Snack Bar Moderator: Henry
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Sea Bay (1 sub-board) At the end of the wasteland, at the far west edge of Etorna is the Sea Bay. The place is mostly deserted but for the security guards, and the boardwalk and miniature beach. There is a harbor which has ships that can take you to the distant region of Atrajav. Be care at night, for fights happen to break out the most then. Sub-boards: Harbor Moderator: Henry
Village of Tyhor (4 sub-boards) Located in the very middle of the realm of Rhaon is a desert, which is surrounded by a lush valley. Inside the middle of the desert is an ancient sort of village, full of cannibalistic voodoo people, who's form of warship includes the sacrifice of humans. Although this might be quite daunting, they usually only eat or sacrifice their own people. Unless they get mad at you. Then you better start running. The buildings look like permanent teepees, and provide significant shelter from the harsh desert wind and sandstorms. There are a few stores here, usually things like inns, restaurants, and a few stranger places like those which dabble in the 'dark magicks'. Not to mention, the best thing here is the mystic Kthor Springs, which can heal any illness. Sub-boards: Kthor Springs, Pock-It Pub, The Market, The Inn Moderator: Henry
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Dusty Desert Doons A wide stretch of dunes that goes on for over ten miles, surrounding the village of Tyhor. Full of sandstorms and unbearable heat, you'd wonder why to even bother trying to get to the cannibalistic village in the first place. But then again, considering the great healing methods withing the village, I guess that makes it all worthwhile. Moderator: Henry
Evergreen Valley Surrounding the outskirts of the realm of Rhaon, surrounding the desert which surrounds a village, is a lush valley, full of bright green grass as soft as one of the finest carpets on earth, and wonderful huge oak and willow trees who's plentiful leaves drape soft shadows around the place. A few lakes dabble the land, with water so clear you can see the fish swimming in it fifteen feet down. This is quite surprising, considering that the land it surrounds is only but dry sand. Moderator: Henry
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Atrajav
The Underground City of Deita (2 sub-boards) Deep in the icy mountains of the realm of Atrajav lies a city more than fifty meters underground, burrowed into the face of a cliff. The whole cave-like place was naturally created, and the citizens shaped the architecture to sustain a natural, enlightening feel. The city is accessible by water, ferries being able to drop off travelers at a harbor at the mouth of the cave. The area is large, not as large as Flagulea City in Atocia, but larger than that of the village of Siphor in Ymberia. The people of this city are kind and hospitable, not often receiving visitors, but uncaring of the race of those they do yet. The largest collection of scripts is available in the library, which takes up a significant amount of space and is a place of solace. Deita also contains a church, of which anyone can pray to whichever type of god they worship. Sub-boards: The Grand Library, The Church
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The Docks Ships come and go from here, importing and exporting goods, and not to mention ferrys to transport people to and from Atrajav. There's also a boardwalk, where you can walk down to watch the sunset or go fishing or dangle your feet in the water which isn't a good idea because the things lurking in the water think feet taste good.
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Icy Alps (1 sub-board) Throughout the whole region of Atrajav is basically huge mountain ranges. Full of mountains. And ice at the top. And lots of pine trees at the bottom. Also lots of monstrous creatures who would delight in you for a snack. Mmm, tasty. Sub-boards: Ruins Moderator: Henry
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